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And also Autonauts tbh. I love it okay! It's great research and it teaches visual coding (scratch.mit.edu style), so I can't help but love it. Autonauts has survival elements but mostly it helps me reframe my thinking around logic. I want to enjoy the freedom to experiment with how to get started when it comes to SurvivEscape and game dev in general. Live streaming and content creating is what I like to do in a professional sense. And while I want to be as good as professional at game dev, I don't want to approach it in a fully professional way. Okay, that didn't sound right. What I mean is, I'm still learning a lot when it comes to logic, and I don't want to seek out the most efficient method to make SurvivEscape the quickest. That, in my mind, is anti-professional since it goes against a profit motive which would seek to produce something ASAP. I want to treat my team like professionals, and I want to operate within dev circles professionally, but just putting the game together is something I want to enjoy and carefully learn from. Slow 'n steady, you know? ⚓🐟
So I'm going to experiment with different SE iterating which may look like what I've always been doing. Or it may not.
Whatever happens, I hope you'll have fun too 🥰
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